====== Created Using Wizards of the Coast D&D Character Builder ====== Triiniiliece Darkleaf, level 30 Elf, Cleric, Seldarine Dedicate, Chosen Divine Spark: Divine Spark Charisma Divine Spark: Divine Spark Wisdom Background: Forest Warden (Forest Warden Benefit) FINAL ABILITY SCORES Str 12, Con 16, Dex 24, Int 12, Wis 26, Cha 18. STARTING ABILITY SCORES Str 10, Con 14, Dex 14, Int 10, Wis 14, Cha 14. AC: 44 Fort: 42 Reflex: 44 Will: 43 HP: 188 Surges: 10 Surge Value: 47 TRAINED SKILLS Religion +26, Nature +36, Diplomacy +24, Heal +35 UNTRAINED SKILLS Acrobatics +22, Arcana +16, Bluff +19, Dungeoneering +23, Endurance +18, History +16, Insight +23, Intimidate +19, Perception +26, Stealth +22, Streetwise +19, Thievery +22, Athletics +16 FEATS Cleric: Ritual Caster Level 1: Far Shot Level 2: Restful Healing (retrained to Mettle at Level 11) Level 4: Combat Medic Level 6: Toughness Level 8: Wild Elf Luck (retrained to Astral Fire at Level 10) Level 10: Implement Expertise (Holy Symbol) (retrained to Focused Expertise (Longbow) at Level 12) Level 11: Evasion Level 12: Paragon Defenses (retrained to Robust Defenses at Level 22) Level 14: Weapon Focus (Bow) Level 16: Swift Turning Level 18: Armor Specialization (Chainmail) Level 20: Harbinger of Rebirth (retrained to Reactive Healing at Level 21) Level 21: Supreme Healer Level 22: Glorious Channeler (retrained to Beatific Healer at Level 24) Level 24: Dazing Rebuke Level 26: Defensive Healing Word Level 28: Epic Fortitude Level 30: Epic Reflexes POWERS Channel Divinity: Turn Undead Cleric at-will 1: Sacred Flame Cleric at-will 1: Lance of Faith Cleric encounter 1: Divine Glow Cleric daily 1: Beacon of Hope Cleric utility 2: Cure Light Wounds Cleric encounter 3: Daunting Light Cleric daily 5: Spiritual Weapon Cleric utility 6: Cure Serious Wounds Cleric encounter 7: Searing Light Cleric daily 9: Flame Strike Cleric utility 10: Mass Cure Light Wounds Cleric encounter 13: Mantle of Glory (replaces Divine Glow) Cleric daily 15: Divine Reprisal (replaces Spiritual Weapon) Cleric utility 16: Cure Critical Wounds Cleric encounter 17: Starry Snare (replaces Daunting Light) Cleric daily 19: Miraculous Intervention (replaces Flame Strike) Cleric utility 22: Heal Cleric encounter 23: Spirit Flame (replaces Searing Light) Cleric daily 25: Sacred Word (replaces Beacon of Hope) Cleric encounter 27: Sunburst (replaces Starry Snare) Cleric daily 29: Breath of the Stars (replaces Divine Reprisal) ITEMS Ritual Book, Adventurer's Kit, Mystic Salves (Heal) (60000), Rare Herbs (Nature) (13000), Sanctified Incense (Religion) (10000), Spiked gauntlet, Bag of Holding (heroic tier), Endless Quiver of Elhlenestra (heroic tier), Elixir of Dragonbreath (heroic tier), Bracers of the Perfect Shot (paragon tier), Ring of Calling (paragon tier), Symbol of Demon Turning +4, Everburning Torch, Potion of Vitality (paragon tier), Potion of Fire Resistance (epic tier), Handy Haversack (heroic tier), Everlasting Provisions (heroic tier), Endless Canteen (heroic tier), Ring of the Protector (paragon tier), Pelor's Sun Blessing (level 23), Belt of Vitality (epic tier), Bloodcrystal Raven Skull (epic tier), Potion of Recovery (epic tier), Medic's Longbow +5, Healer's Spiritmail +6, Ritual Candle (paragon tier), Boots of Teleportation (epic tier), Healer's Brooch +6, Symbol of Revivification (epic tier), Gloves of the Healer (epic tier), Halo of Fallen Stars (epic tier), Unguent of Darkvision (paragon tier) (10), Silver Sand (epic tier) (5), Medic's Longbow +6 RITUALS Gentle Repose, Animal Messenger, Water Walk, Endure Elements, Cure Disease, Speak with Dead, Call Wilderness Guide, Raise Dead, Remove Affliction, Scroll of Raise Dead, Scroll of Consult Mystic Sages, Trailblaze, Control Weather, Consult Mystic Sages, Astral Sojourn, Primal Grove, Primal Prison, Water's Gift, Soulguard, Fantastic Recuperation ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======